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Category: Design Theory

Lessons Learned: The Worldbuilder’s Almanac Kickstarter

by KaiyaDesign TheoryPosted on November 1, 2024November 2, 2024No Comments

Reflections on what I’ve learned about TTRPG crowdfunding and launching a successful campaign.

Lessons Learned: Galatea, Paragon Edition

by KaiyaDesign TheoryPosted on April 19, 2024November 1, 2024No Comments

Reflections on what I’ve learned about TTRPG visual design and bringing a digital game into print.

Crafting the Mask: Stop Making Your Characters Good At Things.

by KaiyaDesign TheoryPosted on February 2, 2024April 15, 2024One Comment

Why defining your character by “being good at” sets you up for disappointment  –  and how to rethink your character’s strengths.

My Indie TTRPG Design Checklist

by KaiyaDesign TheoryPosted on March 17, 2023May 10, 2024No Comments

If you’ve played an indie TTRPG, whether it be one of mine or one of the thousands of other games out there, you may have been struck with the idea, “I could make one of these.” And you know what? You’re right. You absolutely can make an indie TTRPG of your own. The difficult part, …

Read more “My Indie TTRPG Design Checklist”

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Email me at kaiya@mirror-lock.com.

Image Credits

Cover photos by Tuva Mathilde Løland, Joanna Kosinka, Ed Zavala, Jez Timms, Habib Beaini, and Dan Cristian Pădureț.
Lilissen character portrait by Runesael.
Brand icon by Eshpur.

All other images © S. Kaiya J.

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