Lessons Learned: Galatea, Paragon Edition
Reflections on what I’ve learned about TTRPG visual design and bringing a digital game into print.
Reflections on what I’ve learned about TTRPG visual design and bringing a digital game into print.
Why defining your character by “being good at” sets you up for disappointment – and how to rethink your character’s strengths.
If you’ve played an indie TTRPG, whether it be one of mine or one of the thousands of other games out there, you may have been struck with the idea, “I could make one of these.” And you know what? You’re right. You absolutely can make an indie TTRPG of your own. The difficult part, …